DCA
Spread a sell or a buy over hours, in small random slices.
DCA sells or buys a little at a time. DCA Sell sells a share of your tokens in small slices over the hours you set. DCA Buy spends a budget the same way. Slow, random slices move the price less and don't form a pattern others can spot.

- Share of your tokens: 25%, 50% or 100%, or your own. (A DCA Buy shows Spend at most here.)
- Spread over: 1 hour, 6 hours, 1 day or 3 days, or anything from 0.1 to 168 hours.
- Never below my cost: waits while the price is under what your wallets paid. On by default.
- What it adds up to now: how many slices, how big, and how often.
Set it up
Press Add, pick Sell or Buy, then DCA. Set the share (or the budget) and how long to spread it over.
Start it
Press Start DCA Sell (or Start DCA Buy), then press again on the button that names the most it can sell or spend.
How it trades
It sends one slice every 2 to 8 minutes, at random. Each slice is sized to finish on time. A slice is at least 0.02 SOL, so a small amount goes out in fewer, bigger slices. No slice moves the price more than 1%.
For example, 50% of Kelp's bundle and holder tokens over 6 hours comes to about 72 slices of 0.335 SOL each.
With Never below my cost on, the line in the panel shows "Waiting: under your average cost" while the price is below what your wallets paid.
Settings
| Setting | What it does | Default |
|---|---|---|
| Share of your tokens | DCA Sell: how much of what the wallets hold at the start. | 50% |
| Spend at most | DCA Buy: the SOL it spends in all. | You set it |
| Spread over | How long it takes. | 6 h |
| Never below my cost | DCA Sell: waits while the price is under your cost. | On |
| Slice every | How often it trades, at random between two times. | 2 to 8 min |
| Smallest sell / buy | The smallest slice. | 0.02 SOL |
| Most price impact | The most one slice moves the price. Bigger slices are split. | 1% |
| Only above / Only below | Waits while the market cap is past this. | Off |
| Slippage | How far the price can move before a slice gives up. | 5% |